Arcade
The prettiest interactive demos for $50 a month, as long as you never need HTML capture
Arcade is an interactive demo and product video platform: you capture your product with a Chrome extension, a desktop app, a Figma plugin or a camera recording, then assemble the captured screens into a clickable demo or an AI-generated video with hotspots, chapters, branching, calls to action, forms, AI voiceover and brand-kit styling, and publish it on a landing page, in an email, in a sales sequence or as an embedded walkthrough, with engagement analytics on every step.
Overview
Arcade does the prospect-facing half of this category. It is not an in-app onboarding tool: nothing from Arcade runs inside your product for a signed-up user. Its job is showing people who have not signed up what your software does, replacing the demo call they do not want to book and the static screenshot that tells them nothing, and it has become the default choice for teams who care most about how the result looks.
The company was founded in 2021 by Caroline Clark and Rich Manalang, both formerly of Atlassian, and is based in San Francisco. It has raised roughly $21.7M, a $2.5M seed in January 2022 led by Upfront Ventures with Sequoia and Bond participating, then a $14M Series A led by Kleiner Perkins alongside Foundation Capital and Upfront. The vendor cites more than 14,000 teams using the product, including Salesforce and Carta, and Arcade demos are recognizable enough in the wild that the format has become a small genre of its own on B2B landing pages.
Since 2024 the product has widened from interactive demos into AI video generation. The same capture can now become a clickable walkthrough, an MP4, a GIF, an AI-narrated explainer or a translated version for another market, and the pricing has followed: Arcade meters AI credits (200 a month on Free, 800 a month on Growth, 100,000 a year on Enterprise) alongside seats. If you use the AI features heavily, credits, not seats, become the thing that decides your bill.
The single most important thing a buyer needs to know is what capture method they get. Arcade's Free and Growth tiers capture screenshots, recordings and camera video; HTML capture, which produces an editable clone of your DOM rather than a picture of it, is Enterprise-only. That one line decides how you maintain a demo for the next two years, because an image-based demo cannot be fixed by editing markup after a UI change: it has to be recaptured.
Best for
Marketing and sales teams at B2B SaaS companies that want good-looking interactive demos and product videos on the website, in launch emails and in outbound, with one flat $50 seat price and no audience meter, and that can live with recapturing screens rather than editing HTML when the product changes.
Not the right fit for
- Anyone shopping for in-app onboarding; Arcade guides prospects through a captured copy of your product and does absolutely nothing for a user who has already signed up and is inside the real application.
- Teams that need HTML capture on a normal budget; editable DOM clones are Enterprise-only here, and if you need to sanitize customer data out of markup or refresh a screen without recapturing, Storylane does it at $625 and Supademo at $450.
- Heavy AI users on the Growth tier; 800 credits a month is a real ceiling once AI voiceover, text-to-video and translation become part of your normal workflow, and credit top-ups turn a flat bill into a variable one.
- Products that change weekly; every capture is frozen on the day it was taken, and on Arcade's mid tier the only repair for a stale screen is capturing it again.
- Companies whose security team will not allow a hosted public copy of the product interface, which is a legitimate and fairly common objection to this entire category.
How it works
- 1
You capture your product. The Chrome extension records a browser flow step by step, the desktop app captures across multiple applications, the Figma plugin turns a design file into a demo before the feature even exists, and camera recording adds a talking-head layer. Nothing is installed inside your product, so no engineering ticket, no third-party script in your app, and no performance or content security policy review of your own runtime.
- 2
You then edit in the Arcade builder. Hotspots and callouts mark the click path, chapters organize a long demo into navigable sections, branching lets a viewer choose a route, and calls to action or forms convert at the end. Editing works both ways: AI can make broad scene-by-scene changes on request, or you can adjust individual steps manually when you need precision.
- 3
Styling is handled by brand kits, which apply your colors, type and logo consistently across every demo instead of asking each creator to get it right by hand. This is the main reason Arcade output looks coherent when a team of five is producing demos, and it is also the reason Arcade demos tend to look like Arcade demos.
- 4
Distribution and measurement follow. Publish as an embed, a share link, a landing page, an MP4 or a GIF, with custom domains on Enterprise. Analytics report views, completion, per-step drop-off and conversion, and integrations push that engagement data into PostHog, Mixpanel, Amplitude, HubSpot, Salesforce and Slack so a rep or a growth team sees it where they already work.
Feature breakdown
24 features in 4 modulesCapture
Four ways in, and the one that matters most is gated to Enterprise.- Chrome extension capture
- Step-by-step recording of a browser flow, which is how the large majority of Arcade demos are made. No developer involvement and nothing installed in your product.
- Desktop app capture
- Records across multiple applications rather than a single browser tab, which covers workflows that leave the web app for a native tool.
- Figma plugin
- Turns a design file into an interactive demo, so a launch demo can exist before the feature ships. Genuinely unusual and useful for pre-launch marketing.
- Camera recording
- A presenter layer recorded alongside the product capture, for demos that benefit from a face.
- HTML capture
- Editable clones of your DOM instead of images, which is what makes a demo repairable without recapturing. Enterprise tier only, and the most consequential gate on Arcade's pricing page.
Building and interactivity
The click-path toolkit, mostly available on the $50 Growth tier.- Hotspots and callouts
- Annotated markers that direct the viewer through the flow, available from the free tier.
- Chapters
- Group screens so a viewer can navigate or skip to the part relevant to them rather than sitting through the whole thing.
- Demo branching
- Let a viewer pick a path so one build serves several personas. Growth tier, and the feature that stops you maintaining three near-identical demos.
- Calls to action and forms
- Convert at the moment of interest with an in-demo CTA or a lead capture form rather than hoping the viewer finds your signup page afterwards. Growth tier.
- Pan, zoom and blur
- Focus attention on a region and redact anything sensitive in the captured frame, which is the main sanitization tool available below Enterprise.
- Manual and AI editing modes
- Make broad scene-by-scene changes with AI or adjust individual steps by hand, which matters because AI editing is fast and imprecise and manual editing is the opposite.
AI and video
The 2024 expansion, metered in credits rather than seats.- AI voiceover
- Synthetic narration over a captured demo, available even on the free tier within the credit allowance.
- AI text to video
- Generate a product video from a written description rather than from a capture, which is the newest and least predictable part of the product.
- AI copy generation
- Drafts step captions and callout text, removing the slowest part of assembling a first version.
- AI translations
- Produce localized versions of a demo without rebuilding it, on the Growth tier.
- AI credits meter
- 200 credits a month on Free, 800 a month on Growth, 100,000 a year on Enterprise, with top-ups available. This is the variable component of an otherwise flat bill.
- MP4 and GIF export
- Turn a demo into a video asset for social, ads or a deck, on the Growth tier. Useful because the same capture serves several channels.
Branding, distribution and measurement
Where a team of five stops producing five different-looking demos.- Brand kits
- Apply colors, type and logo consistently across every demo. One kit on Growth, ten on Enterprise, and the reason Arcade output looks coherent across creators.
- Landing pages
- Host a demo on its own page without building anything, on the Growth tier.
- Custom domains
- Serve demos from your own domain rather than Arcade's, on the Enterprise tier.
- Advanced insights
- Views, completion, per-step drop-off and conversion for each demo, which is the data that tells you your demo is four steps too long.
- Analytics integrations
- Push demo engagement into PostHog, Mixpanel or Amplitude so demo behavior sits alongside the rest of your funnel rather than in a silo.
- CRM and Slack integrations
- HubSpot, Salesforce and Slack, so a rep sees that a prospect replayed the pricing chapter twice.
- Team workspace and roles
- Shared workspace on Growth, role-based access and multiple teams on Enterprise, plus SSO and API access at the top tier.
Use cases
4 documentedHead of marketing at a Series A SaaS
The homepage has three screenshots and a 'Book a demo' button, and the conversion rate on that button says buyers do not want a call with a stranger before they know what the product is.
An embedded Arcade demo lets a visitor click the core workflow in ninety seconds, a CTA at the end routes them to signup, and step analytics show exactly which screen loses them.
Product marketer running a launch before the feature ships
The launch date is fixed, the feature is still in staging, and marketing needs an asset that shows it working.
The Figma plugin turns the design file into a working demo, the launch email goes out on time, and the capture is refreshed against the real UI once the feature lands.
Founder writing their own outbound
Cold emails ask for thirty minutes from someone who has never heard of the company, and the reply rate reflects that.
A short demo link replaces the paragraph of description, the founder sees who opened it and how far they got, and follow-up goes only to people who actually watched.
Customer education lead at a 60-person SaaS
Help articles are walls of text with stale screenshots, and support answers the same configuration question every week.
Short demos embedded in the help center show the flow instead of describing it, and MP4 exports of the same captures go into the onboarding email sequence.
Pricing
from $0 (Free), then $50/mo ($42.50 billed annually)Freemium per-seat subscription with unlimited demo views on every tier, metered secondarily by AI credits. There is no monthly active user charge, because the demo is hosted by Arcade rather than running inside your product.
| Plan | Price | Includes |
|---|---|---|
| Free | $0 per month |
A real evaluation rather than a teaser: one published demo is enough to test the format on a live landing page. |
| Growth | $50 per month per seat ($42.50 billed annually), up to 10 seats |
The tier almost every small company should be on. Additional seats are $50 each. |
| Enterprise | Custom quoted annually |
The only tier with editable HTML captures, which is the difference between repairing a demo and recapturing it. |
Add-ons
- Additional Growth seat ($50 per month)
- AI credit top-ups (Usage-based): Purchased on top of the tier allowance when 800 monthly credits are not enough.
Billing notes
- There is no monthly active user meter and demo views are unlimited on every tier including free. This is the structural pricing difference between interactive demo tools and in-app onboarding platforms, and it is the main financial reason to like this category.
- Modelled bill at 2,000 monthly demo viewers: $0 on Free or $50 on Growth. Audience size does not enter the calculation.
- Modelled bill at 20,000 monthly demo viewers: identical, $0 or $50. Ten times the audience costs nothing extra, which is the exact opposite of how Userpilot, UserGuiding or Candu behave at the same growth.
- What actually scales your bill is seats at $50 each and AI credits. A five-person demo team on Growth is $250 a month, and heavy AI voiceover or translation use pushes you into credit top-ups.
- Annual billing saves 15 percent, taking Growth from $50 to $42.50 per seat per month.
- HTML capture, custom domains, API access and SSO are all Enterprise-only, so the jump from $50 to a custom quote is driven by capability rather than by volume.
- The free plan has no expiry, so a solo founder can run one live demo on a landing page indefinitely without paying anything.
Value assessment: At $50 a seat with unlimited views and unlimited published demos, Arcade is priced almost identically to Storylane and Supademo and beats all of them on how the output looks with the least effort, which for a small marketing team is the thing that actually determines whether demos get made. The free plan is genuinely usable rather than a trial in disguise. The value case weakens in two specific places. AI credits mean the flat price is only flat if you use AI lightly, and heavy narration or translation work quietly converts your subscription into a metered one. More importantly, HTML capture sits on Enterprise, so on the $50 tier every demo is an image-based artifact that can only be maintained by recapturing it. If your product ships UI changes monthly, that maintenance cost is real and it is invisible on the pricing page. Buy Growth for polish and speed; look at Storylane or Supademo if editable captures matter more than looks.
Strengths & limitations
Strengths
- The best-looking output in this segment with the least effort, largely because brand kits enforce consistency across every creator rather than relying on individual taste.
- No audience meter of any kind: unlimited demo views on every tier including free, so a demo that goes viral costs the same as one nobody watches.
- Four capture paths (Chrome extension, desktop app, Figma plugin, camera) cover more source material than any competitor here, and the Figma plugin uniquely lets you demo a feature that does not exist yet.
- The same capture becomes a clickable demo, an MP4, a GIF, a translated version or an AI-narrated video, so one piece of work serves the website, ads, email and social.
- Nothing is installed in your product, so there is no third-party script in your application, no performance budget question and no content security policy review of your own runtime.
- Analytics push into PostHog, Mixpanel and Amplitude rather than trapping demo engagement in a vendor silo, which is a genuinely good decision for a marketing tool.
- Well capitalized for its size at roughly $21.7M raised, with Kleiner Perkins leading the Series A and more than 14,000 teams cited, so it is unlikely to disappear mid-contract.
- The free plan never expires, which makes evaluation costless and makes Arcade a defensible choice for a solo founder who will never pay.
Limitations
- HTML capture is Enterprise-only, so on the $50 tier your demos are image-based and cannot be repaired by editing markup after a UI change.
- Demos decay silently. A capture is frozen on the day it was made, and a stale demo keeps running perfectly while showing an interface that no longer exists, which is a worse failure mode than a visibly broken in-app tooltip.
- AI credits (800 a month on Growth) turn a flat per-seat price into a variable one for teams that lean on voiceover, text-to-video and translation.
- It does nothing for signed-up users, so it complements an in-app onboarding platform rather than replacing one; two purchases, not one.
- No sandbox or free-exploration environment for technical buyers who want to poke around rather than follow your click path, which Storylane and Supademo both offer.
- Seats at $50 each add up quickly for a team of five or more, which is where the apparently cheap tier stops being cheap.
- A published demo is a hosted copy of your interface on the public internet, and below Enterprise your only sanitization tools are blur and crop rather than markup editing.
- Custom domains, API access and SSO all sit behind a sales conversation, so the self-serve ceiling is lower than the feature list suggests.
Head-to-head comparisons
6 alternativesArcade vs Storylane
from $0 (Free, 1 demo), then $50/mo ($40 billed yearly)Both start at $50 a month and both drop the audience meter entirely. Arcade is the polish-and-speed option with four capture methods and better-looking defaults, but reserves HTML capture for Enterprise. Storylane is HTML-first from its $625 Growth tier and adds personalization tokens and A/B testing there. Pick Arcade if you want great demos fast on a flat $50 seat; pick Storylane if you need to edit captured markup, personalize per prospect or split-test the result.
Full Arcade vs Storylane comparisonArcade vs Supademo
from $0 (Free), then $50/mo per creator ($38 billed annually)Supademo matches Arcade's $50 entry price, is more generous at the free tier (five guided demos and fifty video recordings against Arcade's one demo and one video), and ships screenshot replacement specifically so you can refresh a screen without rebuilding the flow. Arcade wins on visual polish, brand-kit consistency and the Figma plugin. Choose Supademo if demo maintenance and free-tier headroom decide it; choose Arcade if how the demo looks decides it.
Full Arcade vs Supademo comparisonArcade vs Guidde
from $0 (Free, 25 videos), then $19 per creator per month billed annuallyGuidde makes AI-narrated how-to videos for people who already have the product; Arcade makes clickable demos for people who do not. They answer different questions ('how do I do this' versus 'what is this') and are not substitutes. Guidde is cheaper at $19 to $39 per creator, and if you need both jobs done, expect two subscriptions rather than one tool stretched across both.
Full Arcade vs Guidde comparisonArcade vs Floik
from $0 (Starter, 5 published Flos), then $16/mo for guides or $39/mo for the full product, billed annuallyFloik is the budget option at $39 per month and produces interactive demos, step-by-step guides and explainer videos from a single capture, which is good coverage for a very small team. Arcade costs $50 and is a substantially more capable and better-looking demo product with real branching, brand kits and analytics integrations. Take Floik if three output formats for under forty dollars is the requirement; take Arcade if the demo is doing commercial work on your homepage.
Full Arcade vs Floik comparisonArcade vs Walnut
from $575/mo billed annually (Ignite)Walnut is the enterprise-shaped demo platform, starting at $575 per month for three editor seats with sandbox demos, prospect personalization, SSO and SCIM. Arcade starts at $50 with no audience meter and no minimum. Pick Walnut if you have a sales organization that needs governed, personalized, seat-managed demos across many reps; pick Arcade if a small marketing team needs excellent demos on the website without a five-figure annual commitment.
Full Arcade vs Walnut comparisonArcade vs Product Fruits
from $111/mo (Starter at 1,500 MAU, billed annually)Product Fruits is an in-app onboarding tool for users who have already signed up, metered by monthly active users. Arcade shows the product to people who have not signed up, metered by creator seats. They cover opposite halves of the funnel, so the real question is where you are losing people: at the website, which is Arcade's job, or after signup, which is Product Fruits'. Many product-led teams eventually run one of each.
Full Arcade vs Product Fruits comparisonImplementation & onboarding
- Setup time
- Under an hour for a first demo, and often under thirty minutes. Install the Chrome extension, walk the flow, add hotspots and a CTA, publish, embed. There is no engineering involvement at any point and nothing to install in your own product.
- Learning curve
- Low. Arcade is the easiest tool in this segment to get a good-looking result from on the first attempt, which is precisely why teams that struggled to make demos with other tools end up here. The hard part is editorial rather than technical: most first demos are two or three times longer than they should be, and cutting them down is the skill.
- Onboarding
- Fully self-serve on Free and Growth. Enterprise adds dedicated support and a white-glove AI context engine setup. Because the free plan does not expire, evaluation costs nothing and needs no procurement conversation.
- Migration notes
- Captures are not portable between demo vendors, so switching means recapturing. That is faster than it sounds and your existing demos are probably out of date anyway. The migration discipline that matters is forward-looking: because HTML capture is Enterprise-only, teams on Growth should assume every UI change requires recapturing the affected screens, and should assign an owner and a refresh cadence tied to the release calendar on the day they buy.
Platform, API & security
- Platforms
- Chrome extension captureDesktop application captureFigma pluginHosted demo playback with no script in your productWebsite and email embedsMP4 and GIF export
- API
- API access is Enterprise-only. Integrations with PostHog, Mixpanel, Amplitude, HubSpot, Salesforce and Slack are available on Growth and cover the common analytics and CRM plumbing without needing the API.
- Compliance
- GDPREnterprise security review available at the top tier
- Data residency
- Not published as a self-serve option; raise during an Enterprise security review.
- SSO
- Single sign-on and role-based access control are Enterprise-only.
- Security notes
- Arcade adds no third-party script to your product, which removes the runtime performance and content security policy questions that dominate a review of an in-app onboarding tool. The risk moves to the capture itself: a recorded screen can carry real customer names, internal identifiers or unreleased features into a publicly hosted asset. Below Enterprise your sanitization tools are blur and crop on the image rather than editing markup, so a mandatory review before publishing should be a hard rule, and anything that requires removing data from the underlying DOM needs HTML capture and therefore an Enterprise contract.
Support & resources
- Channels
- Email supportIn-app chatDedicated support on Enterprise
- Documentation
- Product documentation and a large public template and example library, which doubles as the fastest way to learn what a good demo looks like.
- Community
- No large formal user forum, but Arcade demos circulate widely enough on B2B landing pages that public examples are easy to find and study.
Company
- Founded
- 2021
- Headquarters
- San Francisco, California, United States
- Ownership
- Venture-backed
- Founders
- Caroline Clark, Rich Manalang
- Employees
- Not disclosed
- Funding
- Approximately $21.7M raised. A $2.5M seed in January 2022 led by Upfront Ventures with Sequoia and Bond participating, followed by a $14M Series A led by Kleiner Perkins alongside Foundation Capital and Upfront Ventures.
Funding history
| Round | Amount | Year | Notes |
|---|---|---|---|
| Seed | $2.5M | 2022 | Led by Upfront Ventures with Sequoia, Bond and a group of angels participating. |
| Series A | $14M | 2023 | Led by Kleiner Perkins, with Foundation Capital and Upfront Ventures returning. |
Timeline
- 2021Founded in San Francisco by Caroline Clark and Rich Manalang, both formerly of Atlassian, building interactive product demos for marketing and sales teams.
- 2022Raises a $2.5M seed led by Upfront Ventures with Sequoia and Bond participating, launching try-before-you-buy demo capabilities.
- 2023Raises a $14M Series A led by Kleiner Perkins, taking total funding to roughly $21.7M, as Arcade demos become a recognizable format on B2B landing pages.
- 2024Expands beyond clickable demos into AI video generation, adding AI voiceover, text to video, translations and MP4 and GIF export from the same captures.
- 2025Adds the Figma plugin and desktop capture, so demos can be built from designs before a feature ships and from workflows that leave the browser.
- 2026Sells a free plan, a $50 per seat Growth tier with 800 monthly AI credits, and an Enterprise tier holding HTML capture, custom domains, API and SSO, citing more than 14,000 teams.
Integrations
- PostHog
- Mixpanel
- Amplitude
- HubSpot
- Salesforce
- Slack
- Figma
- Website and email embeds
- API (Enterprise)
Frequently asked questions
10 questionsWhat is Arcade?
Arcade is an interactive demo and product video platform. You capture your product with a Chrome extension, desktop app, Figma plugin or camera, then build the captured screens into a clickable demo or an AI-generated video with hotspots, chapters, branching, calls to action and brand styling, and publish it on a landing page, in an email or in a sales sequence with full engagement analytics.
Is Arcade in-app onboarding or an interactive demo tool?
An interactive demo tool for prospects, unambiguously. It shows your product to people who have not signed up, using a hosted copy of your interface, and nothing from Arcade runs inside your real application. It complements an in-app onboarding platform such as Userpilot, UserGuiding or Product Fruits rather than replacing one, and most product-led companies eventually run one of each.
How much does Arcade cost?
There is a free plan with one seat, one published demo, one published video and 200 AI credits a month. Growth is $50 per seat per month, or $42.50 billed annually, with unlimited published demos, 800 AI credits a month, branching, CTAs, exports and integrations, for up to 10 seats at $50 each. Enterprise is custom-quoted and is the only tier with HTML capture, custom domains, API access and SSO.
Does Arcade charge by monthly active users?
No. Demo views are unlimited on every tier including free, so 2,000 viewers and 20,000 viewers cost exactly the same. Your bill scales on creator seats at $50 each and on AI credits, never on audience. This is the single biggest financial difference between interactive demo tools and in-app onboarding platforms, where doubling your user count doubles your bill.
Do I need a developer to use Arcade?
No, at any point. Capture runs through a browser extension or desktop app, editing happens in Arcade's builder, and publishing is an embed code or a link. Nothing is installed inside your product, which also means there is no third-party script in your application, no page-weight cost to your own app and no content security policy review of your runtime.
How do I keep a demo current when the product changes?
This is the defining maintenance problem of the whole demo category, and Arcade's answer depends entirely on your tier. A capture is frozen on the day it was made, and a stale demo keeps working perfectly while showing an interface that no longer exists, which is a quieter failure than a broken in-app tooltip. On Enterprise, HTML capture gives you an editable clone you can fix directly. On Free and Growth, captures are image-based, so the only repair is recapturing the affected screens. Assign an owner and a refresh cadence tied to your release calendar the same week you buy.
What are AI credits and will I run out?
Credits meter the AI features: voiceover, text to video, copy generation and translations. You get 200 a month on Free, 800 a month on Growth and 100,000 a year on Enterprise, with top-ups available. Light users will never notice them. Teams that narrate and translate every demo will, and for those teams the flat $50 seat price is effectively a floor rather than the whole bill. Model your expected AI usage during the free plan before committing.
Can I A/B test an Arcade demo?
Not natively. Arcade gives you advanced insights on views, completion, per-step drop-off and conversion, and pushes that data into PostHog, Mixpanel or Amplitude where you could construct a comparison yourself, but there is no built-in split-test of two demo versions. Storylane offers that on its Growth tier, and it is one of the clearer reasons to choose Storylane over Arcade for a high-traffic landing page.
Is it safe to publish a hosted copy of our product?
It needs a process. A captured screen can carry real customer names, internal identifiers or unreleased features into something hosted publicly. Below Enterprise your sanitization tools are blur and crop applied to the image, which is adequate for a visible name and useless for anything embedded in the underlying markup. Make review before publication a hard rule, and accept that some security teams will refuse this category entirely, which is a legitimate position rather than an obstacle to argue with.
Who owns Arcade and how well funded is it?
Arcade is an independent venture-backed company founded in 2021 in San Francisco by Caroline Clark and Rich Manalang, both formerly of Atlassian. It has raised roughly $21.7M: a $2.5M seed in January 2022 led by Upfront Ventures with Sequoia and Bond, and a $14M Series A led by Kleiner Perkins with Foundation Capital and Upfront. The vendor cites more than 14,000 teams using the product, which makes it one of the better-established vendors in this segment.
Editorial verdict
Arcade is the interactive demo tool to buy when you want demos that look good and you want them made this week. The four capture paths are the widest in the segment, the Figma plugin genuinely lets you demo a feature that does not exist yet, brand kits keep a whole team's output consistent, and at $50 a seat with unlimited views there is no audience meter to model. The free plan never expires, so evaluating it costs nothing. Two caveats decide whether it is right for you. AI credits mean the flat price is only flat if you use AI lightly. And HTML capture is Enterprise-only, so on the $50 tier every demo is an image that can only be maintained by recapturing it, which is a real recurring cost at any company that ships UI changes monthly. If editable captures matter more than looks, Storylane or Supademo are the better buys. If looks and speed matter most, nothing here beats Arcade.
Written by the SaaSTracker editorial team. Awards, when shown, are judged against the published criteria in our methodology.